Kadal Deck — the tour
A deck that shows every feature, built with Kadal Deck: clicks, code, maths, diagrams, layouts, the Pro library, the presenter view, the live room with its polls and quizzes, and export.
Showcase
10 flagship decks, each in a register of its own: a cinematic launch, a kinetic-type keynote, a simulation the room tunes from their phones, a brutalist technical talk, two comic books, an anime episode and a founder's letter. Every one is MDX published with one command. Take the tour first, then open any deck or join its room.
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A deck that shows every feature, built with Kadal Deck: clicks, code, maths, diagrams, layouts, the Pro library, the presenter view, the live room with its polls and quizzes, and export.
Flagships
Every deck here has the same four ways in, and every one is public: open them, poke around, borrow ideas.
Open the deck in the browser. S shows the presenter view beside it.
Audience: the page the room opens from a QR code, with polls, questions and reactions.
Presenter: notes, timer and the next slide, behind the author's passcode.
Export to PDF, PNG images, PowerPoint or Markdown, or print it.
A cinematic product launch for Halo One, a fictional reading lamp from the fictional studio Northlight, built in Kadal Deck. Every product, figure and name in it is invented.
A kinetic-typography manifesto in one-word slides, from the fictional type studio Hollow & Hue. Black, paper and one signal colour per beat; every slide a cut.
An editorial data story. Since 1926 the fictional city of Varrow has counted every lit window at eleven at night, once a decade. This issue reads the hundred-year ledger. Every place, person and number is invented for illustration.
An explorable science talk. Three local rules — keep apart, line up, stay close — make a flock of starlings with nobody in charge, and the room sets the rules from their phones and watches the flock re-form live.
Where every millisecond of one query goes, stop by stop, in Quarry, a fictional query engine. A brutalist systems talk on a visible Swiss grid. Every number is illustrative.
The retro of one launch week at Squiggle & Sprout, a fictional four-person studio, told almost entirely in reactions. Kadal's own cast (Kip, Bo and Vee) carries the story in stickers, loops and meme templates; KLIPY GIFs and stickers bring the real world. Comic-book pacing, keynote cuts.
An editorial talk staged as a small exhibition, given by a fictional design writer at a fictional conference. Meme formats work like a design system: a template is a layout with slots, a caption is content, a variation is a remix. Every person, conference, study and number in it is invented for illustration.
How Moonbun Games, a fictional three-person studio, shipped its first game in thirty days, told as one anime episode. A cold open, the opening title card, eyecatches, a training arc, an insert song, a climax and the next-episode preview. The cast (Kai, Juno and Tess) is original and drawn in code; it is the Kadal library's anime pack.
A brand talk in six chapters from Mallow & Moss, a fictional skincare studio, told by its fictional founder — the why, the nurse she listened to, a balm made slowly, the numbers that proved it, the community and the next chapter. Every name, figure and product in it is invented.
A postmortem told as a vintage four-colour comic book. One Thursday night the checkout of Quillfern Market, a fictional online grocer, failed for forty-seven minutes; the incident commander walks the room through it issue-style, from the 3 a.m. pager to the villain unmasked and the fixes. Original characters, Kadal's new comic pack, page-turn transitions.
Your talk here
Free for public decks. Give the talk, then tell us about it, and we may add it to this page.